CIEES是一款基于Unity的游戏,是一款专为儿童开发的简单冒险游戏。通过这个游戏,你将进入一个不同的幻想世界。在这里,您将体验到森林的美丽,古堡的荣耀,以及雪天的独特宁静。在背景和音效的互动下,然后操纵键盘引导奇幻世界中的角色避险生存。

由Yixin 任,Renyu Zou,Shuhan Cheng,Xinyu Liu,Yichen Li开发。

造物主:

菜单:Yixin 任, Renyu Zou, Shuhan Cheng, Xinyu Liu, Yichen Li

猫咪历险记:Yixin 任

雪地探险 :Renyu Zou

兔子森林历险记:陈舒涵

熊历险记:刘欣宇

小猪城堡历险记:李奕辰

请随时给我一些关于如何改进这款 3D 游戏的反馈。

反馈样本表:

游戏难度有多大?是否需要调整平衡?

游戏中的目标明确吗?玩家是否容易理解游戏的使命和目标?

音效和音乐是否与游戏氛围相匹配?您需要添加更多声音元素吗?

菜单和界面设计是否简单易用?您需要改进用户交互的流程吗?

你在游戏中的体验如何?

游戏的整体节奏如何?有没有让你感到沮丧或不快乐的因素?

Comments

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CIEES is a simple adventure game developed based on Unity, designed for children. The game takes players into a fascinating fantasy world, exploring diverse scenarios such as forests, castles, and snow. The difficulty of the game is moderate, challenging for child players, but not too difficult. The game has a clear objective, and the player is able to easily understand the tasks and objectives. The sound effects and music match the atmosphere of the game, enhancing the immersion of the game. The interface is designed to be simple and easy to use, which improves the smoothness of user interaction. Overall, my gaming experience was very enjoyable, with a tight pace and no frustrating or unpleasant factors.

I'm having so much fun with your games! First of all, the simplicity and clarity of the game menu gave me an intimate feeling and made it easy for me to start the game. The core gameplay of the game also sounds interesting, moving the character back and forth through the keyboard, and having to eat 10 points to finish the game gave me a challenge and a sense of accomplishment. There are also five different levels, which ensures that the game is persistent and fun, and allows me to constantly challenge my skills and strategies

Your unity 3D mini-game is very interesting, the characters can be controlled by the keyboard, and in addition to the mouse movement to switch the perspective, so that as a player, we can more easily observe the surrounding environment.

In this adventure game, I was immersed in a rich and colorful visual experience. The game plot was captivating and easy to understand, and the UI interface design was simple and clear, allowing me to experience a unique adventure journey. The first scene - the village scenery is stunning, and the character selection is also very cute. The only drawback is that the scene is slightly narrow. The snow scene in the second scene is also beautiful and realistic, with falling snowflakes giving a sense of realism, and deer is even more likable. The only regret is that deer may be a bit stiff. The operation of the poisoned apple in the third scene made me feel extremely stimulated, but the only drawback was that I did not inform what the poisoned food was. When I was chased by a bear in the fourth scene, I felt an extreme sense of danger. While running, it felt like I was in a real adventure, with the only regret being that the game would lag a bit after running. The fifth scene is both realistic and interesting. The castle scene is full of mystery, but the only drawback is that some levels can be set to enhance the fun of the game

I have played your game and I think it is very good. Very suitable for young children, educational, relaxed positioning. The overall style is very fantastical, and the main menu gives a very comfortable feeling. I like the relaxing feeling very much. Secondly, I really like the setting of the first scene, such as the villages, the rivers, and I also like the rabbit. Or a kitten? I like the scenery here very much. But for me, this game, I think it lacks some exciting elements, for example, I don't think it looks like an adventure game.

I like the deer in the second scene very much, because he is no different from the real deer. Secondly, his scenery is also very beautiful. One thing worth mentioning is that this scene doesn't look like the collision feedback is done very well, because the deer easily wears the mold.

What surprised me about the third scene was that it wasn't just a collection of items like the first two. The bunny will eat the bad stuff, it's funny, I like it. It is worth mentioning that these two foods do not seem to be very easy to identify, adding to the difficulty. But I think it's a good thing. Second, I think we can add some variation mechanisms to make it look more reasonable.

The fourth scene also gave me a bright feeling, he actually has blood bars, also has enemies, but also to collect items, this looks like a real game. In addition, it has a time limit, which greatly increases the difficulty, which is very playable. But it's worth mentioning that this blood bar is slightly ugly, it kind of blocks the screen and looks crudely made.

For the fifth scene, I think it is very beautiful, I like these scenes very much, especially the water, it has fluidity, it is very good, but some of its things are black, is there something wrong with the scene? There are still some things that don't load up, and that's something to consider.

In this adventure game, I was immersed in a rich and colorful visual experience. The game plot was captivating and easy to understand, and the UI interface design was simple and clear, allowing me to experience a unique adventure journey. The first scene - the village scenery is stunning, and the character selection is also very cute. The only drawback is that the scene is slightly narrow. The snow scene in the second scene is also beautiful and realistic, with falling snowflakes giving a sense of realism, and deer is even more likable. The only regret is that deer may be a bit stiff. The operation of the poisoned apple in the third scene made me feel extremely stimulated, but the only drawback was that I did not inform what the poisoned food was. When I was chased by a bear in the fourth scene, I felt an extreme sense of danger. While running, it felt like I was in a real adventure, with the only regret being that the game would lag a bit after running. The fifth scene is both realistic and interesting. The castle scene is full of mystery, but the only drawback is that some levels can be set to enhance the fun of the game.

This game is perfect for young children, is educational, and the relaxed positioning makes people feel comfortable. The overall style is very dreamy, the main menu has a very comfortable feel, and I really like the relaxed atmosphere. The setting of the first scene, such as the village, the river, and the rabbit (or is it the cat?) It makes people feel a relaxed and pleasant atmosphere. However, I think the game lacks some exciting elements that make it feel less like an adventure game.

The deer in the second scene impressed me because it was almost indistinguishable from a real deer. In addition, the setting is also very beautiful. It's worth mentioning, though, that the collision feedback for this scene doesn't seem to be done very well, since deer easily move through objects.

The surprise of the third scene is that it's not just a collection of items from the first two scenes. Rabbits eat bad things. It's very funny. It's important to note that these two foods don't seem to be very recognizable, adding to the difficulty of the game, but I think that's a good thing. Also, I think we can add some variation mechanics to make the game more reasonable.

The fourth scene excites me because it looks like a real game with blood bars, enemies, and items to collect. In addition, it has a time limit, which greatly increases the difficulty of the game and is very playable. However, it is worth mentioning that this blood bar looks a little ugly, it blocks the screen, it looks a little rough.

As for the fifth scene, I think it is very beautiful, especially the water part, the sense of flow is very strong, very outstanding. However, some of the objects are black, which could be a problem with the scene. There are still some objects that are not loaded out, which is also something to consider.